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Showing posts from July, 2023

Some quick thoughts on Diablo 4

After about 140 hours, some quick thoughts. Over 20,000 hours in PoE , about 140 hours or so in Diablo 4 . Just a quick list:  Good: - Good story. - Hunt for loot. - Classes feel unique, skills have an impact. - Smooth progression curve. - Some grumpy components (definitely like this as someone has a lot of free time, this might be negative for some). - Ability to skip campaign/increase alts/friends. - The entire Lost Ark-esque pseudo ARPG/MMO adds an extra layer of content. Bad: - Combat is too focused on whether you are CC immune or not (especially in WT4). - Low monster density. - Dungeon target. - The seal must apply to any dungeon; travel suck. - The skill/pattern tree doesn't give much freedom. - The builds are mostly spoon-fed by the developers. That being said, a few simple changes should contribute to making the game even more enjoyable: - No need to re-login to reset the dungeon. Add a reset button. - Improved monster density. - Rebalanced the number of experience packs g

Why Some People Almost Always Make/Save Money with FIFA 23: Unlocking the Secrets of Financial Success

FIFA 23, the popular football simulation game, offers players not only a thrilling virtual football experience but also a unique opportunity to make or save money. While many players may view FIFA 23 as purely recreational, there is a subset of individuals who have discovered strategies and techniques to consistently generate income or accumulate virtual wealth within the game. In this essay, we will explore the reasons why some people almost always make or save money with FIFA 23 and uncover the secrets to their financial success. - Trading and Market Expertise One of the primary ways individuals make money in FIFA 23 is through astute trading on the in-game market. By carefully analyzing player prices, market trends, and supply and demand dynamics, savvy traders can identify profitable opportunities. They buy players at lower prices and sell them when the demand increases, enabling them to earn significant profits. Those who excel in this field possess a deep understanding of player

RuneScape: Terrible is great anyplace in light of the fact

What went gear do I really want for Grimoire to further develop kill times? I've been exchanging among Wen and Ful relying upon most supervisors. For instance I have been averaging 3:15 - 3:25 with a PB of 2:57 at Raksha with structural sirenic (haha), zuk cape, enh bad dream, passing, shelter, ecb close by, sgb eof and grico. For hell's sake, I'm in any event, utilizing deadnips to get any lift. I have an enh reaver ring and I figured this would wreck in combo with grimoire however it's not aiding at Raksha... In the event that anything I see a presentation decline with kills averaging to 3:30 to 3:40, so I'm really killing it more slow with grimoire. So my inquiry is: what in the world do I really want for grimoire to seem OK on ran? I'm presently setting something aside for bow of the last gatekeeper. I'm not investigating sorcery since I could do without the long-lasting exchanging among FSOA and double employ to augment with gconc. Terrible is great any