Skip to main content

Some quick thoughts on Diablo 4

After about 140 hours, some quick thoughts. Over 20,000 hours in PoE, about 140 hours or so in Diablo 4. Just a quick list: 

diablo 4/diablo iv

Good:

- Good story.

- Hunt for loot.

- Classes feel unique, skills have an impact.

- Smooth progression curve.

- Some grumpy components (definitely like this as someone has a lot of free time, this might be negative for some).

- Ability to skip campaign/increase alts/friends.

- The entire Lost Ark-esque pseudo ARPG/MMO adds an extra layer of content.


Bad:

- Combat is too focused on whether you are CC immune or not (especially in WT4).

- Low monster density.

- Dungeon target.

- The seal must apply to any dungeon; travel suck.

- The skill/pattern tree doesn't give much freedom.

- The builds are mostly spoon-fed by the developers.


That being said, a few simple changes should contribute to making the game even more enjoyable:


- No need to re-login to reset the dungeon. Add a reset button.

- Improved monster density.

- Rebalanced the number of experience packs given; Elite hunting is a bit boring.

- Changed the dungeon target to a bonus target with a reward. Overall, I'm enjoying the game more than I thought. I think with a few content updates/expands, the game will have a bright future.


Do you think so? Welcome to the discussion. And Cheap diablo 4 gold, items, boosting for sale on MMOexp.com, all servers for you & 24/7 online.

Comments