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Showing posts with the label Diablo 4

Some quick thoughts on Diablo 4

After about 140 hours, some quick thoughts. Over 20,000 hours in PoE , about 140 hours or so in Diablo 4 . Just a quick list:  Good: - Good story. - Hunt for loot. - Classes feel unique, skills have an impact. - Smooth progression curve. - Some grumpy components (definitely like this as someone has a lot of free time, this might be negative for some). - Ability to skip campaign/increase alts/friends. - The entire Lost Ark-esque pseudo ARPG/MMO adds an extra layer of content. Bad: - Combat is too focused on whether you are CC immune or not (especially in WT4). - Low monster density. - Dungeon target. - The seal must apply to any dungeon; travel suck. - The skill/pattern tree doesn't give much freedom. - The builds are mostly spoon-fed by the developers. That being said, a few simple changes should contribute to making the game even more enjoyable: - No need to re-login to reset the dungeon. Add a reset button. - Improved monster density. - Rebalanced the number of experience packs g...

One-handed weapons is acceptable or bad

Apart from the rogue dual-wielding two one-handed weapons I haven't apparent abounding players alive about with two-handed weaponry. - One-handed weapons accord beneath damage, but they do so added generally as the advance acceleration is greater. Therefore these are bigger ill-fitted for abilities that alone activate afterwards a assertive cardinal of attacks or accept a adventitious percentage. - Two-handed weapons accord added damage, but a lot slower. These are best acclimated with abilities that accept a ability bulk or are angry to a cooldown to achieve the advance count. P2Pah provide diablo 4 service: - Diablo IV Gold for sale - Diablo IV Items - Diablo IV Accounts - Diablo IV Boosting Most of the abilities in Diablo 4 assume to be capped by a cooldown or ability cost. There is additionally the actuality that weapon accident is baseline for e.g. summon/companion accident which afresh promotes two-handed weapons. Most bodies may aloof go for the bigger cardinal aback compar...

Transfer Essence - will ruin Diablo 4

In the beginning, I been playing every game of Diablo from 1997 onwards . The thing that has always made Diablo games so enjoyable is the rewarding loot and finding the next item that can enhance your strength, and perhaps your character's playstyle/abilities. Making use of that item and the modifications on your characters that are brought with it is an important element that keeps the loot game exciting. I've spent more time playing Diablo Immortal than I want to confess, and I think the most disastrous thing that has happened in Diablo isn't the shambolic commercialization - The most awful thing that has happened to Diablo in the long run will be that of the " Transfer Essence " mechanic in Diablo: Immortal. Transfer essence: basically the system you use to take the legendary power of your gear and used on any new equipment. The essence replaces the old gear's legendary modification by the items that were extracted however it retains the original (higher le...