In the beginning, I been playing every game of Diablo from 1997 onwards. The thing that has always made Diablo games so enjoyable is the rewarding loot and finding the next item that can enhance your strength, and perhaps your character's playstyle/abilities. Making use of that item and the modifications on your characters that are brought with it is an important element that keeps the loot game exciting.
I've spent more time playing Diablo Immortal than I want to confess, and I think the most disastrous thing that has happened in Diablo isn't the shambolic commercialization - The most awful thing that has happened to Diablo in the long run will be that of the "Transfer Essence" mechanic in Diablo: Immortal.
Transfer essence: basically the system you use to take the legendary power of your gear and used on any new equipment. The essence replaces the old gear's legendary modification by the items that were extracted however it retains the original (higher level and more powerful) statistics/magic modifications.
You only need to get the essence of a legendary item once, and you can utilize it again and again.
This includes any product you come across with better stats is considered to be an upgrade since you can simply put the old capability or essence onto the new equipment. However it is crucial it also means that you never switch gears.
This makes D4 get old-fashioned quickly. If people realize that they don't make use of the new gear that they have found, they are simply taking the stats of the new gears.
Making sure you are able to change your equipment is crucial to ensure replayability.
If you do not have to buy any new gear and always use the same gear and you are never excited about what your character will be like the next time is gone and there's nothing to anticipate.
The roguelike characteristics that were present in Diablo 1 , 2 (and 3 prior to the final game is set) is replaced by something that is meerly increasing your stats.
Imagine the scenario if D3 was able to transfer its essence and each new weapon that had better stats was an upgrade that doesn't necessitate altering any of your most powerful sets/legendary items. Each new rift level no matter what drop it has - it's an upgradeor replacement of the item you already own. There's nothing new to buy You just keep upgrading your old gear. Forever.
The same gear for years and not having any the chance to get something new and exciting. Not being constantly challenged to think of how to best develop your character around exciting, new and game-changing items. Transfer essence is.
Transfer essence is an algorithm that lures people to use certain equipment that the character will never change from. However far into end-game content you get.
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